Image:Moving coil instrument principle.png

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[edit] Description

Description
English: Technical realisation of a moving coil instrument. Legend for numbers in the illustration:

1) Core for moving coil, 2) Permanent magnet, 3) Pole "shoe" for focusing magnetic field, 4) Dial, 5) Aiming mirror on dial, 6) Coil spring, 7) Coil, 8) Coil at rest, 9) Coil at full deflection, 10) Coil yoke, 11) Adjustment screw for mechanical zero alignment, 12) Pointer, 13) Pointer at rest, 14) Pointer at full deflection.

Rendered using POV-Ray (see http://www.povray.org/).
Deutsch: Technische Ausführung eines Drehspulinstruments. Legende:

1) Weicheisenkern der Drehspule, 2) Permanentmagnet, 3) Polschuh zur Bündelung des Magnetfeldes, 4) Skala, 5) Hilfsspiegel zur genauen Ablesung, 6) Rückstellfeder, 7) Drehspule, 8) Drehspule in Nulllage, 9) Drehspule bei Maximalausschlag, 10) Joch der Spule, 11) Stellschraube für Nullpunktseinstellung, 12) Zeiger, 13) Zeiger in Nulllage, 14) Zeiger bei Maximalausschlag.

Das Bild wurde mit POV-Ray erzeugt (see http://www.povray.org/).
Source

Self made with POV-Ray. See source code below.

Date

24-Jun-2005

Author

Søren Peo Pedersen (User:Peo)

Permission
(Reusing this image)

GFDL


[edit] License

I, the copyright holder of this work, have published or hereby publish it under the following license:
GNU head Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation license, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled "GNU Free Documentation license".

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[edit] Pov-Ray Source code

The scene description code below supports rendering both of the two sections in this illustration; the overall view at the top, and the close-up below. The two sections were subsequently combined, and the numbers added, in a graphics software package.

 /*
 =======================================================
 Demonstrating the principle of a moving coil instrument
 -------------------------------------------------------
 Created by Søren Peo Pedersen - see my user page at
 http://da.wikipedia.org/wiki/Bruger:Peo
 =======================================================
 */
 
 #declare CloseUp=yes;
 #declare Fontname="arialbd.ttf";
 
 
 global_settings {max_trace_level 256}
 
 #local txtMetal=texture {
   pigment {color rgb .5}
   finish {
       metallic
       phong 1
       reflection .5
       }
   }
 
 #include "functions.inc"
 #local CoilSpring=isosurface {function {f_spiral(-x,z/5,y,.2,.01,1.34,0,0,0)}
     contained_by { box {<-2,-2,-.2>,<2,2,.2>} }  // container shape
     accuracy 0.001                      // accuracy of calculation [0.001]
     max_gradient 4                      // maximum gradient the function can have [1.1]
     texture {txtMetal}
     }
 
 #macro txtCoilYoke(Transparency)
     texture {pigment {color rgbt <.5,1,0,Transparency>} finish {ambient .4}}
 #end
 
 #macro MovingPart(Transparency)
   #local txtCopper=texture {  // Texture for copper wire in coil
     pigment {color 
       #if (Transparency=0)
         rgb <.5,.25,.15>
       #else
         rgbt <1,.5,.3,Transparency>
       #end
       }
     finish {            
       #if (Transparency=0)
         metallic 1
         reflection rgb <1,.5,.3> 
         phong 1
         ambient .4
       #end
       }
     }
   
   #local FramePart=merge {  // One of four "sides" in the square-shaped coil
     difference {  // Staright parts of coil yoke
       box {<-.3,1,-1.00001>,<.3,1.5,1.00001>}
       box {<-.25,1.05,-2>,<.25,2,2>}
       txtCoilYoke(Transparency)
       }
     difference {  // Rounded corners of coil yoke
       cylinder {<-.3,1,-1>,<.3,1,-1>,.5}
       box {<-.25,0,-2>,<.25,2,0>}
       box {<-1,1,-2>,<1,2,-1> inverse}
       txtCoilYoke(Transparency)
       }
     
     #local n=0; // Outermost layer of windings on coil
     #while (n<11)
         cylinder {<-.275+.05*n,1.4,-1.00001>,<-.275+.05*n,1.4,1.00001>,.025 texture {txtCopper}}
         intersection {
             torus {.4,.025}
             box {<0,-1,-1>,<1,1,0>}
             rotate <0,0,90>
             translate <-.275+.05*n,1,-1>
             texture {txtCopper}
             }
         #local n=n+1;
     #end
     
     #local n=0;
     #while (n<7)
       cylinder {<.225,1.35-.05*n,-1.00001>,<.225,1.35-.05*n,1.00001>,.025 texture {txtCopper}}
       intersection {
         torus {.35-.05*n,.025}
         box {<0,-1,-1>,<1,1,0>}
         rotate <0,0,90>
         translate <.225,1,-1>
         texture {txtCopper}
         }
       #local n=n+1;
     #end
     
     }
   
   #merge {  // The entire mobile coil on its yoke:
       #object {FramePart}
       #object {FramePart rotate <90,0,0>}
       #object {FramePart rotate <180,0,0>}
       #object {FramePart rotate <270,0,0>}        
       box {<-.03,0,-1.79>,<.03,5,-1.81> // Needle
         pigment {color rgbt <0,0,0,Transparency>}
         rotate <0,0,-45>
         }
       }
 #end
 
 #declare MagnetPoleShoe=merge {
   cylinder {<-1.44222,-.9,-.8>,<-1.44222,-.9,.8>,.1}
   cylinder {<-1.44222, .9,-.8>,<-1.44222, .9,.8>,.1}
   sphere {<-1.44222,-.9,-.8>,.1}
   sphere {<-1.44222, .9,-.8>,.1}
   sphere {<-1.44222,-.9, .8>,.1}
   sphere {<-1.44222, .9, .8>,.1}
   cylinder {<-1.44222,-.9,-.8>,<-1.8,-.9,-.8>,.1}
   cylinder {<-1.44222,-.9, .8>,<-1.8,-.9, .8>,.1}
   cylinder {<-1.44222, .9,-.8>,<-1.8, .9,-.8>,.1}
   cylinder {<-1.44222, .9, .8>,<-1.8, .9, .8>,.1}
   box {<-1.8,.9,-.8>,<-1.44222,1,.8>}
   box {<-1.8,-1,-.8>,<-1.44222,-.9,.8>}
   difference {
     box {<-1.8,-.9,-.9>,<0,.9,.9>}
     cylinder {<0,0,-5>,<0,0,5>,1.7}
     }
   difference {
     box {<-1.799999,-.837596,-.8>,<0,.837596,.8>}
     cylinder {<0,0,-5>,<0,0,5>,1.6}
     }
   difference {
     merge {
       torus {1.7,.1 rotate <90,0,0> translate <0,0,-.8>}
       torus {1.7,.1 rotate <90,0,0> translate <0,0,.8>}
       }
     plane {<0,1,0>,0 rotate <0,0,31.9657>}
     plane {<0,-1,0>,0 rotate <0,0,-31.9657>}
     }
   texture {txtMetal}
   }
 
 #object {MagnetPoleShoe}
 #object {MagnetPoleShoe scale <-1,1,1>}
 
 #if (CloseUp)
   #object{MovingPart(0) translate <0,0,.000001>}
   #object {MovingPart(.7) rotate <0,0,90>}
 #else
   #object{MovingPart(0) rotate <0,0,21>}
 #end
 
 cylinder {<0,0,-2>,<0,0,-1.5>,.4 txtCoilYoke(0)}
 cylinder {<0,0,1.5>,<0,0,1.7>,.4 txtCoilYoke(0)}
 cylinder {<0,0,-2.5>,<0,0,-2>,.1 texture {txtMetal}}
 cylinder {<0,0,1.7>,<0,0,2.2>,.1 texture {txtMetal}}
 
 #object {CoilSpring translate <0,0,1.6>}
 #object {CoilSpring translate <0,0,-1.6>}
 
 merge { // Core inside moving coil
     cylinder {<0,0,-.9>,<0,0,.9>,.8}
     cylinder {<0,0,-.8>,<0,0,.8>,.9}
     torus {.8,.1 rotate <90,0,0> translate <0,0,-.8>}
     torus {.8,.1 rotate <90,0,0> translate <0,0,.8>}
     texture {txtMetal}
     }
 
 merge { // Frame & screw for mechanical adjustment
   difference {
     box {<-.2,-2,-2.8>,<.2,.2,2.5>}
     box {<-1,-1.25,-2.2>,<1,1,1.9>}
     box {<-1,-1.6,-1.5>,<1,1,1.5>}
     }
   cylinder {<0,0,-2.8>,<0,0,-3.3>,.2}
   difference {
     cylinder {<0,0,-3.3>,<0,0,-4>,.4}
     sphere {<0,0,-2>,1.6 inverse}
     box {<-1,-.1,-5>,<1,.1,-3.4>}
     }
   pigment {color rgb <0,.5,1>}
   finish {ambient .4}
   }
   
 difference {  // Horse-shoe permanent magnet
   merge {
     box {<-3.8,-1,-1>,<3.8,3,1>}
     cylinder {<0,3,-1.000001>,<0,3,1.000001>,3.8}
     }
   box {<-1.8,-2,-2>,<1.8,3,2>}
   cylinder {<0,3,-2>,<0,3,2>,1.8}
   pigment {
     object {
       union {
         text {ttf Fontname,"S",1,0 scale 3.1 translate <-3.7,-.85,-1.5>}
         difference {
           plane {<-1,0,0>,0}
           text {ttf Fontname,"N",1,0 scale 3.1 translate <1.9,-.85,-1.5>}
           }        
         }
       color rgb 1
       color rgb <1,0,0>
       }
     }
   finish {ambient .4}
   }   
 
 box {<-4.3,3,-1.7>,<4.3,6,-1.68>  // Scale behind needle:
   pigment {
     object {
       union {
         #local n=0;
         #while (n<101)
           #local h=5.1;
           #if (n/5=int(n/5)) #local h=5.2; #end
           #if (n/10=int(n/10))
             #local h=5.3;
             #local Number=text {ttf Fontname,str(n/10,0,0),.04,0 scale .5}
             #object {
               Number
               translate <(min_extent(Number).x-max_extent(Number).x)/2,5.35,-1.71>
               rotate <0,0,45-.9*n>
               }
           #end
           box {
             <-.01,4.8,-1.71>,<.01,h,-1.69>
             rotate <0,0,45-.9*n>
             }
           #local n=n+1;
         #end
         }
       color rgbt <1,1,1,.5>
       color rgbt <0,0,0,.5>
       }
     }
   finish {ambient .4}
   }
 
 difference {
   cylinder {<0,0,-1.7002>,<0,0,-1.7001>,4.75}
   cylinder {<0,0,-2>,<0,0,-1>,4.55}
   box {<0,0,-2>,<9,9,-1> inverse rotate <0,0,45>}
   pigment {color rgb 0}
   finish {reflection .95}
   }
 
 #declare Spotty=pigment {
   bozo
   color_map {
     [0 color rgb .5]
     [1 color rgb 1]
     }
   scale .05
   }
   
 sky_sphere {
   pigment {
     gradient z
     pigment_map {
       [0 Spotty]
       [.8 Spotty]
       [.913 color rgb <1,1,1>]
       [1 color rgb <1,1,1>]
       }
     scale 2
     translate <0,0,-1>
     rotate <15.5,28.5,0>
     }
   }
 
 camera {
   up <0,1,0> right <.93,0,0>
   location <-5,5,-9>
   #if (CloseUp)
     look_at <0,-.45,-.8> angle 24
   #else
     look_at <-.55,2.4,-.8>
   #end
   }
 
 light_source {<50,150,100> color rgb 1}
 light_source {<-100,80,-150> color rgb 1}

Historique du fichier

Cliquer sur une date et une heure pour voir le fichier tel qu’il était à ce moment-là

Date et heureDimensionsUtilisateurCommentaire
actuel24 juin 2005 à 21:16946×2 020 (580 Kio)Peo (Shows the working principle for a moving coil intrument. Legend for numbers in the illustration: # Core for moving coil # Permanent magnet # Pole "shoe" for focusing magnetic field # Dial # Aiming mirror on dial # Coil spring # Coil # Coil at rest # Coil )

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